Numbers are used to represent both integer and floating-point values.
Numbers are most commonly expressed in literal forms like 255 or 3.14159 ↴
let num1 = 5; → number
let num2 = 2.5; → number
let num3 = num1 + num2;
console.log(num3); returns ↴
7.5 → number
Generate a countdown using ↴
setInterval() → method repeatedly calls a function or executes a code snippet, with a fixed time delay between each call.
clearInterval() → method cancels a timed, repeating action which was previously established by a call to setInterval().
setInterval() method repeatedly calls a function or executes a code snippet, with a fixed time delay between each call. It continues to run at the specified intervals until it is explicitly stopped.
syntax
setInterval(function, delay);
function → function containing a block of code
delay → time interval between the execution of the function
Print to console the countdown from 3.
let count = 3; → count
const interval = setInterval(() => {
console.log(count); → print to console
count--; → decrement count by 1
}, 1000); → delay in milliseconds
returns ↴
3 → printed to console after 1000 ms
2 → printed to console after 1000 ms
1 → printed to console after 1000 ms
0 → printed to console after 1000 ms
-1 → printed to console after 1000 ms
-2 → printed to console after 1000 ms
... continues to run until it is explicitly stopped.
The return value of the function is an intervalID which can be used later to clear the interval if needed.
clearInterval() method cancels a timed, repeating action which was previously established by a call to setInterval()
If the parameter provided does not identify a previously established action, this method does nothing.
syntax
clearInterval(intervalID);
intervalID → identifier of the repeated action you want to cancel. This ID was returned by the corresponding call to setInterval()
Print to console the countdown from 3 to 0 and print the message "Go".
function countdown() {
let count = 3; → start countdown from 3
const interval = setInterval(() => {
console.log(count);
count--;
if (count < 0) { → end countdown at 0
clearInterval(interval);
console.log("Go"); → message
}
}, 1000); → delay in milliseconds
}
call function
countdown(); returns ↴
3 → printed to console after 1000 ms
2 → printed to console after 1000 ms
1 → printed to console after 1000 ms
0 → printed to console after 1000 ms
Go → printed to console
Initialize a variable to hold the number to start countdown from.
const countFrom = 5; → user input
Initialize a variable to hold the delay interval.
const delay = 500; → user input
Initialize a variable to hold the message to display.
const message = "BLAST OFF"; → user input
Define a function countdown to countdown to zero from a given number, at a given interval duration and a message to display.
function countdown() {}
The function takes no input, but has user defined variables.
Starting count for the countdown.
const countFrom = 5 countFrom
Interval duration in milliseconds.
const delay = 500 delay
Message to display after countdown.
const message = "BLAST OFF" message
Initialize count with the starting value.
let count = countFrom count
Set an interval to execute the countdown logic.
const interval = setInterval(() => { interval intervalID
Log the current count to the console.
console.log(count)
Decrement the count by 1
count--
Check if the count has reached below 0
if (count < 0) {
If true, clear the interval to stop the countdown.
clearInterval(interval)
Log the final message.
console.log(message)
Execute every 500 milliseconds.
}, delay)
Call the function with ↴
countdown();
Generate a countdown.
const countFrom = 5;
const delay = 500;
const message = "BLAST OFF";
function countdown() {
let count = countFrom;
const interval = setInterval(() => {
console.log(count);
count--;
if (count < 0) {
clearInterval(interval);
console.log(message);
}
}, delay);
}
call function
countdown(); returns ↴
5 → printed to console after 500 ms
4 → printed to console after 500 ms
3 → printed to console after 500 ms
2 → printed to console after 500 ms
1 → printed to console after 500 ms
0 → printed to console after 500 ms
BLAST OFF → printed to console